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BASIC CONCEPTS OF OBJECT-ORIENTED PROGRAMMING (OOP)

As we know OOP is basically used to solve the real life applications. We can call OOP as the programming methodology that focuses on data rather than processes. It is a moduler approach to computer program design Each module or objects combines the data and procedures (sequence of instructions) that act on the data. A group of objects that have the proper- ties, operations and behaviour in common is called a class.

Here in OOP's programmers define not only the data type of a data struç- ture, but also the types of operations that can be applied to the data struc- ture. In this way, the data structure becomes an object that includes both data and functions. In addition, programmers can create relationships be- tween one object and another.

For example,objects can inherit character- istics from the other objects. May be some of you get confused with the term Object.Actually object are the basic run-time entities in an object-oriented system and every object associated with data and functions which define meaningful operations on that object. For object-oriented programming, we need an object-oriented program- ming language like Java, C++ etc.We are here going to discuss about the C++ language.

Some main features of OOP are:

  1. Encapsulation
  2. Data abstraction
  3. Inheritance
  4. Polymorphism
  5. Message passing
  6. Extensibility
  7. Persistency
  8. Data hiding

We will briefly introduce these features in this unit. An elaborate descrip- tion of the above topics will be given in our next units. Let us take an example, if HUMAN can be a class and Jadu, Ram etc are names of human which can be considered as object. So every human has eye, so eyecolor can be considered as the property of human being which can be encapsulted (will be discussed later) as a data in class HUMAN. class HUMAN { EyeColor e_color; NAME human_name; Consider object of the class HUMAN is human_obj; we want to set human_obj's name as "Jadu" and e_color as "black". For that purposes we need a method or function. So the required methods for the above class to do a particular task on the data are: class HUMAN EyeColor e_color; NAME human_name;B SetName(NAME anyName); // set the human name SetEColor(EyeColor color); // set the eye color

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